Albany, NY — (SBWIRE) — 09/12/2017 — The availability of video games and consoles has changed the world of entertainment quite significantly. Not only among kids, but adults also prefer video games in their leisure time. Considering the U.K. market, several changes have been analyzed in the recent past. To study further, a new report has been launched and added to the wide database of Market Research Hub (MRH). This research study is titled “UK Video Games and Consoles Market – September 2017″, which includes knowledge and evaluations about the market status for the present and upcoming years. This report is a compilation of different segments that aim to enlighten readers and investors in a simplistic manner.
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The report starts with the market overview, which is needed to inform the readers about the scope of the study. This section covers the executive summary comprising several necessary facts about the U.K. video games and consoles market. It is noted that video game market to return to growth in 2017, coupled with sales growth for hardware after the successful launch of Nintendo Switch. Further, a focus on the companies and brands is also available in this intelligent report. Microsoft reveals Project Scorpio as the Xbox One X, Sony launches PS VR and the PS4 Pro for the 2016 holiday season, Twitch desires to put itself at the heart of the video game market etc. are some of the major news revealing the development plans by the key players. A figurative data in the form of an estimated share of U.K. games console sales, by volume, 2016 and 2017 are presented in this segment.
The later section talks about the consumer behavior in the U.K. video games and consoles market. It is evaluated that, static and portable console ownership both up in Q2 2017 and Xbox One S outperforming PS4 Pro in the U.K. region. Further, digital retail on par with physical for gamers who buy games regularly; this fact is highlighted with the availability of a figurative source which discusses the video game purchasing frequency for June 2017. Interestingly, in the U.K., 55% of portable owners play games multiple times a week and one in four gamers watch eSports tournaments. All such facts are needed to gain deep insight about the concerned market.
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As the report proceeds, facets such as issues & insights, market size, segmentation, and forecast etc. are available for the benefit of the readers. Market drivers, market share, and gaming frequency are few other factors which are carefully studied in this report.
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